Pro Mod : Elite's Changelog

Pro Mod : Elite 1.1
- Increased godframes vs friendly fire by 0.8 seconds.
- Increased godframes vs commons by 0.6 seconds.
- Increased godframes vs spit by 0.1 seconds.
- Increased charger godframes by 0.1 seconds.
- Removed jockey godframes (was previously 0.1 seconds).
- Disabled jump rocks.
- Reduced melee weapon damage vs tank to 240 per swing.
- Fixed tank being unable to jump or attack for a short period after spawning.
- Fixed hunters sometimes getting an instant repounce after being shoved off a survivor.
- In team mode when the opponent moves the tank spawn, survivors can now see the new %.
- Removed plugin which forced survivors to switch to their gun if they got punched by tank while they had a melee weapon out.
- Prevented some instances of friendly fire damage and capped shotgun FF max damage.
- Fixed tank rocks sometimes getting stuck on common infected or incapped survivors.
- Smoked survivors no longer collide with common infected.
- Updated confoglcompmod to better support team mode features.
- Witch can no longer stumble other SI.
- Doubled charger slam damage vs incapped survivors.
- Removed full levels.
- Added a prop to reduce visibility for survivors trying to chip tank on c5m2 in the park.

Pro Mod : Elite 1.0
- Smoker godframes removed.
- Tanks can not spawn before 20% or after 80%.
- Removed all deadstops.
- Teams can now start a vote with !team to enable "Team Mode". Meant mainly for scrims and tournaments.
- In Team Mode, infected players can use !mytank during ready-up to set themselves as the tank for that round, so long as they haven't already played as the tank.
- In Team Mode, infected can change the location of their tank spawn during ready-up. They can not move the tank to a banned range, and they are limited to 2 moves per campaign.

Pro Mod : Elite 0.5
- Tank Protector is now managing more spawns.
- Only SMG players are able to deadstop hunters once and it will lead to a high fatigue.
- To be punched with a melee weapon in hand by the tank will now auto-switch to your primary weapon (smg/shotgun).
- Added missing "tank announce" bell.
- Reverted to a previous version of nodeathcamskip and lowered spawns to 16 seconds.
- Reduced the delay pills are healing.
- Increased hunter's related godframes from 1.2 to 1.4.
- Lowered spit damages.
- Nerfed melee weapons damages on tank by 10%.

Pro Mod : Elite 0.4
- Reduced tank's slowdown created by SMG.
- Preventing "unfair" friendly-fire damages.
- Fixed collisions related issues.
- Fixed spawns order.
- Blocking c2m5 firework noise.
- Added Nodeathcamskip and raised spawns to 22 seconds.

Pro Mod : Elite 0.3
- Now featuring Tank protector : If the tank spawns in a dangerous place or unfair position, he will be teleported to a safer/closer position. (Don't hesitate to notify [url=http://steamcommunity.com/id/_Deli_]Deli[/url] about this kind of tank with the map AND % of spawn).
- Deadstopping a hunter will now lead to a high fatigue as a penality.
- Fixed doubled-displayed !current and !boss related commands.

Pro Mod : Elite 0.2
- Added missing Tickrate-related fixes.
- Added SMG Spread Improvements (buffed compared to vanilla, nerfed compared to other configs).
- Fixed Holdout bonus not being loaded properly.
- Added missing Tickrate related fixes.
- Fixed missing boss percents in readyup menu.
- Added double-getup fix.
- Added Melee weapons related fixes.
- Fixed frozen tank bug.
- Fixed source-engine related bugs.
- Fixed AI Tank behaviour.
- Added ghosts-related fixes.

Pro Mod : Elite 0.1
- Initial Release

- Double hunters is possible and quad-caps can occur.
- Bunny Hop is allowed excepted for Tank.
- Jump-Rock is enabled.
- Hordes caused by boomed players will come faster.